
Louis DUPRAT
PROJECTS

Genre : Action adventure, Mini open world
Type : TPS
Team size : 6
-
1 Game Designer / Level Designer / Narrative Designer
-
2 Programmers
-
3 Artists
Production time : 1 year and 6 months
Platform : PC
Engine : Unity
What I've done :
Level Design
-
Design and blockout of the whole level
-
Quest Design (NPC / primary and secondary quest objects / hidden objective)
Game Design
-
Design of level ingredients / mechanics
-
Design of the 3C
Narrative Design
-
Redaction of NPC dialogues
-
Redaction of the lore

A child finds an "old" toy and decides to take it for himself. He discovers a roly poly stuck inside, but rather than pull it out, the child decides to crush it with the ball of the toy it is stuck in.
Genre : Arcade, multiplayer
Type : Top down, 1vs1 asymmetric
Team size : 8
-
1 Game Designer / Level Designer
-
1 Programmer
-
4 Artists
-
2 Illustrators
Production time : 2 days
Platform : PC
Engine : Unity
What I've done :
Level Design
-
Design and blockout of the whole level
Game Design
-
Design of levels ingredients / mechanics
-
Testing and balancing mechanics

You are Ant, young employee in a watchmaking company managed by Mr Clock. After a little accident, his clepsydra doesn't work correctly and he needs you to fix it ! Take your tools and repair the generators through the level but beware of water leaks.
Genre : Puzzle, plateformer 2D
Type : Side scroller
Team size : 8
-
1 Game Designer
-
1 Level Designer
-
1 Programmer
-
2 Artists
Production Time : 6 months
Platform : PC
Engine : Unity
What I've done :
Level Design
-
Designed and blocked the whole level
-
Implementation of puzzles
-
Testing and balancing puzzle

Genre : Action adventure, Beat them up
Type : TPS
Team size : 6
-
2 Game Designers
-
1 Level Designer
-
1 Programmer
-
2 Artists
Production time : 6 months
Platform : PC
Engine : Unity
What I've done :
Level Design
-
Design and blockout of the whole level
-
Design and implementation of puzzles
-
Testing and balancing puzzles
-
Quest design (hidden objective / achievements / easter eggs)
Game Design
-
Design of level ingredients / mechanics
-
Design of the 3C