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Louis DUPRAT

PROJECTS

Play as a tiger, sent by a powerful Goddess who has lost her strength and fame ; 

find this one by bringing faith back into the hearts of the villagers thanks to the powers of our tiger.

Genre : Action adventure, Mini open world

Type : TPS 

Team size : 6

  • 1 Game Designer / Level Designer / Narrative Designer

  • 2 Programmers

  • 3 Artists

Production time : 1 year and 6 months​

Platform : PC

Engine : Unity

What I've done :

Level Design

  • Design and blockout of the whole level

  • Quest Design (NPC / primary and secondary quest objects / hidden objective)

Game Design

  • Design of level ingredients / mechanics

  • Design of the 3C

Narrative Design

  • Redaction of NPC dialogues

  • Redaction of the lore

A child finds an "old" toy and decides to take it for himself. He discovers a roly poly stuck inside, but rather than pull it out, the child decides to crush it with the ball of the toy it is stuck in.

WIP

Genre : Arcade, multiplayer

Type : Top down, 1vs1 asymmetric

Team size : 8​

  • 1 Game Designer / Level Designer

  • 1 Programmer

  • 4 Artists

  • 2 Illustrators

Production time : 2 days

Platform : PC

Engine : Unity

What I've done :

Level Design

  • Design and blockout of the whole level

Game Design

  • Design of levels ingredients / mechanics

  • Testing and balancing mechanics 

You are Ant, young employee in a watchmaking company managed by Mr Clock. After a little accident, his clepsydra doesn't work correctly and he needs you to fix it ! Take your tools and repair the generators through the level but beware of water leaks.

WIP

Genre : Puzzle, plateformer 2D

Type : Side scroller

Team size : 8​

  • 1 Game Designer

  • 1 Level Designer

  • 1 Programmer

  • 2 Artists

Production Time : 6 months

Platform : PC

Engine : Unity

What I've done :

Level Design

  • Designed and blocked the whole level

  • Implementation of puzzles 

  • Testing and balancing puzzle

Play as Johnny Fistfire, an action hero who came into our reality to save his movie. And for that, he has to use his fists to defend the studios against mafia band's and mummy horde's.

Genre : Action adventure, Beat them up

Type : TPS 

Team size : 6

  • 2 Game Designers

  • 1 Level Designer

  • 1 Programmer

  • 2 Artists

Production time : 6 months​

Platform : PC

Engine : Unity

What I've done :

Level Design

  • Design and blockout of the whole level

  • Design and implementation of puzzles 

  • Testing and balancing puzzles

  • Quest design (hidden objective / achievements / easter eggs)

Game Design

  • Design of level ingredients / mechanics

  • Design of the 3C

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